no ball game

No ball game is a Participative Public Performance performed by the public and the artist. The performance takes the form of an interactive and musical ball game and last from 15 to 20 mm, depending on people abilities. This piece was created in February 2008.

No ball game is not just about interactivity but also about the relation between the gallery, the artist and the public through art. Thomas Michalak wants to bring the joy of playing/experimenting in the gallery. He wants to merge the performer, the public and the prop.

A ball game is what occurs to be the best way. It’s simple, ancient, innate and appeals to almost everyone. It is not about creating a proper musical tool but a catalyst or extrapolation of the action, energy and gallery’s atmosphere. No ball game creates the soundtrack of a hysterical and joyful group performance.

A-Foundation, GreenLand Street, Liverpool Biennial

<p>Scramble for the ball - No Ball Game - A Foundation Liverpool 08 - <small>photo by Julia Waugh</small></p>

Scramble for the ball - No Ball Game - A Foundation Liverpool 08 - photo by Julia Waugh

Nadege Derderian invited me to present No Ball Game at the GreenLand Street Gallery ( A-Foundation ) for one of the opening of 2008 Liverpool Biennial. I was performing for the private view on the 19th of September 2008.

Thanks to Julia Waugh for the pictures.

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No Ball Game / futur 1985 / Slovenia

<p>No ball Game - Futur 89 Exhibition</p>

No ball Game - Futur 89 Exhibition

No ball Game was presented at the FUTUR 1985 exhibition for the 13th International Festival of Computer Arts, a festival of Art and Technology for the Future, in Slovenia. Thanks to Jankenpopp and the collective ‘la vitrine‘. I wasn’t there to perform it so Jankenpopp did it for me. I quite like the idea of having one of my performance performed by someone else.

FUTUR 1985 proposed a physical confrontation to generative and dynamic tools.

“The audience was invited to attempt to both responding and expressive art configuration in which digital and performative dimensions overlap. Since the collective la vitrine enjoy digital art that smell like sweat, they will propose a real physical point of view intentionally out-stepped from the finality of new medias “ – quoted from la vitrine’s website.

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No ball game / Testing Ground / UK

Testing Grounds was a great evening of performances. I performed with the public a musical football game.

<p>permanent gallery - no ball game</p>

permanent gallery - no ball game

No ball game is not really about interactivity but about the relation between the gallery, the artist and the public trough art. Performance generally is about having the public focusing on the artist and his actions. I wanted to merge the performer, the public and the prop.

Mainly, I wanted to bring back the joy of playing/experimenting in the gallery.

A football game is what occur to be the best way. It’s simple, ancient and childish. I programmed a wiimote in a soft ball to trigger musical elements and structures. I used processing with two libraries, proMidi and the wrj4P5 from Classiclll. Processing was triggering midi notes and controllers by using the wiimote movement and accelerations. The program was really basic and not that accurate because my point was more on working on the “ménage à trois” that are the public, the gallery and the artist.

It was not about creating a proper musical tool but a catalyst or extrapolation of the action, energy and gallery’s atmosphere.

<p>permanent gallery - no ball game</p>

permanent gallery - no ball game

Still, there are some principals I kept in mind while programming and creating the musical architecture. The permanent gallery is a small and quickly crowed space. So I kept the interactive and sound layers simple. There were 3 steps accessed by how hard you kick the ball. As for the sounds I wanted to created a ruff, blunt, dramatic, romantic and emotional soundscape. I wanted it to be proper music as well as sound poetry.

That was really experimental as I didn’t know how people were going to react to the proposition, if the ball was going to handle all the kicking and if the “soundtrack” would match the performance.

Testing Grounds was organised and curated by Nadege Derderian at the Permament gallery.

You can also watch the long version (11:19) or another short version filmed from the ground (2:41).

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